I have been surfing the corners of the internet for code to load and view md2, 3ds, obj files in a simple OpenGL program but I have run into issues with all of them.
I have been trying to learn from the VideoTutorialRocks website but I find it doesn't teach everything I think I need to know. I don't like Nehe because they use glaux...
I want to learn from scratch how to build my own 3D model loader, texture loader and viewers but I do not know how I should attempt to do this. I do know that I need information about the file types I want to use but beyond that and trying to code it is puzzling me. I do think it is beyond my current c++ level but I need to learn somehow.
Also right now I am using VS C++ 2008 EE but I will be trying to do my programming on the new Ubuntu 9.10 so I want to keep my code multi-platform compatible as much as possible.
Thanks a lot for taking the time to read this and for any help you provide! I really want to develop FOSS but I need to get the skills first.