Basicly I want to remake FASA's version of the Starship Tactical Combat Simulator as a fan-based project using 3d starship models (perhaps opengl with full shaders and effects), animations for weapons and manuevers, playable online, and eventually integrating a decent AI.
And I am willing to work with others...
Someone has already done this using VB; he created an excellent 2d version shown here: http://ststcs.slightlysilly.com/ BUT he tells me his code is not compatible with OpenGL , nor does he have time to recode his game.
3d modeling, animation, effects, and web based programming,
I have modded games in the past, but my hard programming skills (such as C++) is very amature, yet I am a very QUICK study when it comes to programming and very willing to learn almost anything to get the project going.
I already have several 3d models in 3dsmax ready to go.
Game rules and stats have already been designed (more than 25 years ago), although I am as yet undecided whether it should be turn based, or real time with a tactics and strategy emphasis.
Your thoughts and direction is GREATLY appreciated on where to start.