matt_latham at March 30th, 2003 13:16 — #1
I am currently looking for a plugin to convert directly to .x from 3dsmax program. I am having trouble getting the texture coordinates to transfer properly with conv3ds. It has the right texture, but if I have tiled textures on my mesh, it shows up only as one tile over the entire mesh. I may have a code issue, so I'm going to look at that, but I would still like to do the conversion directly from 3dsmax environment so I don't have to go to the DOS prompt.
matt_latham at March 30th, 2003 13:30 — #2
Well, as luck would have it, I figured out the tiling problem just after I posted the thread; however, I am still looking for the plugin for converting directly to .x in 3dsmax environment. :rolleyes:
dk2 at March 30th, 2003 23:30 — #3
matt_latham at April 19th, 2003 12:49 — #4
I tried both, but I can't get the right version on the first to select, and the second site was telling me to do something to a file that I have no idea how to get. It was refering to XSkinExp.dle and I don't have it. I downloaded the 3dsmax sdk and am running 5.1, however, the file still is not there. I think the tutorial is for an earlier version of 3dsmax..... Therefore, I am still looking for the pluggin......
axon at January 24th, 2005 18:50 — #5
The DirectX SDK contains the source code and Visual Studio project needed to build XSkinExp.dle for 3DSMax 5 (and 5.1... and a separate proj for the exporter for ver 3 & 4).
I'm in the same situation.. I want the exporter for 3DSMax 5.1. If I manage to build it I'll post a link... until then.. anyone else have XSkinExp.dle for 3DSMax 5.1?
anubis at January 25th, 2005 03:23 — #6
Apr 19 2003, 12:42 PM