like most of my creations the main focus was for it to be unique
not bad, probably was quite skilled to make, it looks like you made it the hard way, poly modelling i dont touch the stuff.
cloth is nice, would be cool if it moved.
well Im going to skin it. I know its not uncommon now to sculpt a character first. but I honestly dont need a sculpting program to make anything. I gained skill before scultping programs came out. there great for adding detail but for a base model. Its more hinderance than help for me personally. I build wth patches and nurbs by the way. your right poly by poly modeling is to tedious. I dont have that kind of time
yeh thats an understandable, the reduction process from the sculpted models can be a little off putting. but i go the full bore, i even write my own converters cause im just hooked on organic brushes making faces, i dont mind the extra work converting to low poly, the normal map may be a little texelly, but they still look good at fair enough distance to fool you they werent reducted. *(dont worry i use them for full low poly animation the same) me the actual process of lifting and placing the points with my mouse just is too laborious, i prefer splashing brushes, its just my style. keep yours it looks good.