tyree at July 23rd, 2012 16:28 — #1
like most of my creations the main focus was for it to be unique
rouncer at July 26th, 2012 14:01 — #2
not bad, probably was quite skilled to make, it looks like you made it the hard way, poly modelling i dont touch the stuff.
cloth is nice, would be cool if it moved.
tyree at July 26th, 2012 23:07 — #3
well Im going to skin it. I know its not uncommon now to sculpt a character first. but I honestly dont need a sculpting program to make anything. I gained skill before scultping programs came out. there great for adding detail but for a base model. Its more hinderance than help for me personally. I build wth patches and nurbs by the way. your right poly by poly modeling is to tedious. I dont have that kind of time
rouncer at July 27th, 2012 06:16 — #4
yeh thats an understandable, the reduction process from the sculpted models can be a little off putting. but i go the full bore, i even write my own converters cause im just hooked on organic brushes making faces, i dont mind the extra work converting to low poly, the normal map may be a little texelly, but they still look good at fair enough distance to fool you they werent reducted. *(dont worry i use them for full low poly animation the same) me the actual process of lifting and placing the points with my mouse just is too laborious, i prefer splashing brushes, its just my style. keep yours it looks good.