hightalestudios at February 14th, 2014 18:18 — #1
Hey everyone! We have worked very hard and are excited to officially announce a release date for our game Acorn Assault The game will be available exclusively on OUYA February 25th.
Acorn Assault is a turn-based strategy game with a match-three twist! Play against the computer or against one of your friends! There has been a rift in the squirrels of the forest. An epic battle of the ages has broken out between the warring factions of the Rebellious Raging Rebels and the Mighty and Malicious Monarchy! Who will claim the final victory, and all of those tasty, tasty acorns lies in your very hands!
I hope you all try it out on the 25th. Until then, check out our launch trailer and let us know what you think.
stainless at February 15th, 2014 10:13 — #2
I'm interested in how you found developing for the Ouya
hightalestudios at February 24th, 2014 22:10 — #3
Stainless - Developing for OUYA was fairly simple because we use the unity engine and OUYA has put together a plugin which wasn;t very complicated to integrate.
stainless at February 25th, 2014 04:08 — #4
hightalestudios at February 25th, 2014 14:35 — #5
Stainless - We went with unity because of its cross platform support and large community supporting the product. Have you worked with unity or any other game engines? Or have you created your own engine? Oh also our game is now live so if you have an OUYA check it out. www.acornassault.com
stainless at February 26th, 2014 04:15 — #6
I talked with Unity about implementing a Unity plugin on our system. They came across as arrogant and condescending, we didn't end up doing a deal.
I've written many engines, from 6502 through Z80, 8086, 68000, then on to C, C++, VP,... on platforms as diverse as C64,Atari ST, Amiga, PC, MultiSystem, mobile devices, tablets. transputers.
I've written complete operating systems and bioses.
Unity is not a game engine for me, it's more a game creation tool as you spend more time in the toolchain creating content than you do writing code. It's good for what it does, but not for me. I have my own cross platform system which allows me to work directly in the underlying graphics API.
I'm really interested in the Ouya, I'm intrigued to see what sort of sales volumes it can support.
As a cheap games system with a decent chip set, I'm hoping it does well.