So I don't know much about the Torque engine, but I went to investigate it today and it seems pretty good, although I don't know if it may be the best engine for this project.
Here's what I want to do. I want to design a basic game. The game maps are tilebased, meaning that when a player takes one step he will always move "one tile forward", and the maps are built in tile based formats.
The game will have a fixed isometric perspective. The maps and items on the ground will be designed in 3D, while the players and mobile NPCs will be made as 2D sprites. The 2D sprite should have several "layers", so that a player can wear several combinations of items and clothes, without having to have pre-drawn sprites for each combo.
Each player will be able to right click any item, including the walls and floor tiles of the map, and bring up a menu of actions they can do with it. Every item has different actions. If there is a stack of items on top of each other, right clicking will first prompt the player to select a target item.
The game will also be entirely multiplayer, no single player support. So multiple players will be running around interacting with each other.
That's pretty much it. It's pretty much a simple 2D based game, but Torque seems to mainly be about 3D. Will it take a lot of extra unnecessary effort to force Torque into a 2D design?:skull: