get the accelleration of the image, but its a little different than just 2 sobels.
the first sobel, gets the grain of the image, so its ordinary. (this is the velocity map.)
then the second sobel, is a median step that decides apon the radiuses it would like to make the "corner counts" make sure you obey divide by zed and square it!!!
then the third sobel. (which is actually the accelleration, the second difference.) operates by inverting the sampling radius given to it, to make high texture regions the smaller end of the scale, and the low texture regions. (the low scores.) the high texture scale.
Still lots of work yet, by my track record things ALWAYS improve past first discovery, so i dont know what this thing is going to look like in the end!
pure monocular 3d! wipass!!!