xirre at May 24th, 2012 18:56 — #1
BEFORE READING: PLEASE DO NOT POST ANY DISCOURAGING MESSAGES SUCH AS "You shouldn't start with C++. It's insane." Duh? Why do you think I am doing it? Everything I've done up until now was insane. But I learned from example codes. If you show me how to make a Login code i'll make a login code with username and password and have it show the world(or the server) that they logged in. I've done this. Yes, it may be harder in C++ but I don't want discouragement because I am determined. I have been trying with Unity3D but it is so powerful I can't understand it. As well as there aren't any code examples. What I wanted help with is at the bottom of the post.
S.N.: If someone is willing to take their time and show me some code examples when I ask for the assistance I am willing to offer money or something. I mean show me how to make GUI's for the game and how to make players jump, move(The only way I know of making a player move is from DM coding with "get_step(src.dir)" where src.dir = the direction of the player and get_step sends the player forward one tile or coordinate in that direction. I don't know if this is the same for C++.), etc. If you show me those then I will be grateful. As I said, the following is all I need to begin my journey in to the C++ world and I will be getting better by the day as I usually do with all codings I learn( learned PHP in 2 hours and progressed by myself by fiddling with it ): Login screen /w Username and Password; how to make the game read credentials such as passwords from a MySQL Database; How to make characters move, jump, and turn; how to allow players to speak, how to set a ignore button or setting and to limit how fast a player can speak; how to spawn monsters; how to teleport players to different locations and also to different players; how to allow players to attack and how to set HP variables. That is all I need. Yeah. . . It's kind of just. . . Like making the game with me. But it's not necessary for me to learn them all from help. Show me how to do about 3/7th of them and I can learn the rest on my own easily. The most that would help is Login, Speaking, Moving, and Attacking. After that I'd be good on my own!
I am a beginner coder. I know of not a single coding language. But I know of a language that is related to C++ and some others. A variation of some sort. It is weak and for only 2D games and not that popular but it seems to be a start since I was doing it from the start of when I turned 8 years-old. The language is called Dream Maker (or DM) which was created by BYOND. I can easily create any game on there in under an hour and make it complete playable. My only problem is graphics because I have no patience with pixel graphics and it takes me about 20 minutes to draw 1 character with motion on it.
Anyways, my question is the following:
I want a basic game engine to use. Something similar to the interface of Dream Maker
Skin/Interface view (Also includes macros and menu bars):
I'm also familiar with HTML, PHP, understanding CSS, some parts of C++, and other things. So I am not that much of a beginner but I am still clueless to this world of coding within 3D.
So, again, what I need to find is a good game engine that works in C++ and has a easy to understand interface. Nothing too big, nothing to small. I'm going to start off with a 2.5D game. Going in to RPG again. When I get used to 2.5D i'll edit it a bit and make it 3D. Obviously the game will be small during its 2.5D State so when I switch to 3D it would be much of a trouble to redraw everything. I found a program to draw with. WIngs3D. It seems similar to what I have been previously using. But, if there is anything more powerful and doesn't have many menu bars I would love it. It's just the massive words in the interface that makes it hard for me to understand. As you see in the above images every window has its own menus and does everything by itself. Haha! But . . I have to give a warm hearty thank you to all those who comment without discouragement. No matter how dumb this request may be. Thank you.
fireside at May 25th, 2012 00:17 — #2
Personally, I think you should stick with Unity. There are a lot of tutorials for it. Unity Cookie has a good tutorial series on making a lunar lander game.
There really aren't any game makers using c++ like you are posting. You have to do a lot more of the work yourself. You can look at SFML or Allegro if you really want to work in c++. Get a good book on the language.
Wings3d is all right, though I would recommend Blender because it can do animation.
rouncer at May 25th, 2012 01:42 — #3
i recommend learning c, but using a c++ ide. (c is easier than c++) just pick a book and read it, dont get discouraged by everyone telling you "you cant do it", just do it. how old are you btw?
albertone at May 25th, 2012 06:28 — #4
1 - start studying C on a book; in the meantime, master high school math
2 - master the C system i.e. gcc, make, gdb, etc and a command line
3 - learn how to use SDL (Simple Directmedia Library) - look at lazyfoo.net
4 - study some material on algorithm & data structures, then write tic-tac-toe in C+SDL, using the minimax algorithm
5 - download the spritelib and write breakout in C+SDL, with some basic physics - you'll also need to REALLY understand floating-point formats
6 - study some graph theory, study some AI materials, then implement PacMan with C+SDL+spritelib
7 - if you completed the PacMan clone, THEN make a poor clone of Gauntlet, with basic scrolling and a map editor
8 - learn how to write a software rasterizer
9 - ... a lot more
It's a long road, I know, but there's no way to shorten it!
xirre at May 25th, 2012 07:01 — #5
@Fireside: Thanks. I'll look in to it. It's just the high CPU usage and the fact that I completely don't understand how to package the game and make it an .exe or .app
@Rouncer: Yeah. I don't like opposers to my dream. just allow me to try it myself. I am 16 though. Graduating next year and going to college to learn more on game designing.
@Albertone: Thanks for the steps. That sounds nice. it's like working my way up by completing challenges. I'll work on it but I may need help.
albertone at May 25th, 2012 08:03 — #6
@Xirre: you're american, right? Now, here in Europe univerisities don't offer, as far as I know, game design curricula. Your questions make me think you're really interested in "knowing it cold", so I think that you should pursue a true degree in Computer Science, not some Game Design course. Furthermore, CS degree is by far the more mentioned in job offerings! Obviously, you should integrate what you'll learn in college with your own experience: even the best Ivy league school doesn't provide everything you need to know! Also, take a look at altdevblogaday.com.
albertone at May 25th, 2012 08:31 — #7
@Xirre Suggested C books, to be strictly studied in this order:
1 - "C How to program" by Deitel & associates
Comments: very readable, lots of exercises, good introduction to simple data structures (lists/trees)
2 - "A book on C" by Ira Pohl and Al Kelley published by A&W
Comments: it introduces the concept of "C system" and the tools that belong to it. If you're short on money, you'll probably want to skip this.
3-"The C Programming Language" by Brian Kernighan adn Dennis Ritchie
Comments: reference by the maker of the language(Ritchie)
1 - cprogramming.com
2 - libsdl.org - official site of the SDL library - poor documentation, though
3 - lazyfoo.net - good intro to SDL & game programming, also read the article in which the author reccomends those wanting to start with an uber-3d game to hit their heads multiple times with a big, frozen fish!
4 - sdltutorials.com - nice, too much Object Oriented Programming (OOP) in my opinion
5 - flipcode.com - a living dead, I think it's been the best game programming site in its days, hope its archive will live forever
6 - altdevblogaday.com - lot of professionals (included Carmack) blog in there, there are excellent articles on low-level topics such as floating-point, etc
I recognize that I've been lucky starting gamedev in 2000, because even though at that time OOP was already everywhere, it was still possible to find some sensible material in plain C. Not everything in OOP is bad, yet I think it's overrated and abused, and simply too much for a beginner. By the way, I think that the best to way to move from C to C++ is by reading as a first book not a C++ one, but the freely available "Object-oriented programming in ANSI C" by Axel-Tobias Schreiner. Then C++ materials will make much more sense.
xirre at May 25th, 2012 16:03 — #8
@Albertone I know. My majors are Computer Science and Business & Marketing. I have already decided. I've looked in to all my classes already and have done my research. Also, is there anywhere I can find libraries such as places I can type in things like, "How to make an object move using the directional pad"? Basically like specific tutorials.
albertone at May 26th, 2012 07:40 — #9
For lot of questions already asked and tons of answers, take a look at stackoverflow.com and its child devoted to gamedev
xirre at May 26th, 2012 16:47 — #10
Thanks. I might make my own website for such problems. I realized others have been looking for this. In about a week it will be on my website. . A place where things are easily asked and answered in a easy format. Sounds good?