I need to know the best method for animation in cinematics and gameplay.
For gameplay, I don't really understand how to do skeletal animation when you define the movements in code but in key framing you cannot control physics (that well).
In gameplay, I will rarely use physics and have everything controlled by key frames, except for clothing (a brain-killing concept, don't you think?) so I think key framing will suit me.
However, I would like freedom to apply physics to anything I wish, so I would really love some input as to what, how, and why to choose a method.
Possibly some referance to a physics and animation engine that has the capacity to do what I require.
Thanks in advance.