jcslacker at February 6th, 2010 10:41 — #1
Hello, I'm a programming student who studies in his own time as well as college.
I have taught myself basics of c# and the very basics of c++. Im now going to study graphical programming.
I want to know which books or tutorials you would recommend best for learning graphics programming, specifically basic 3D game engine. I don't want to be buying a book only to find its useless for me.
I'm not interested in the very basics designed for people who are complete novices to programming. I'm interested in c++, and am very motivated within programming.
Also perhaps some basic network programming book recomendations would be nice, specifically for security and multiplayer coding.
reedbeta at February 6th, 2010 13:49 — #2
Are you interested in building your own graphics engine from the ground up, or in finding an existing engine that you can mess around with? If the former, a nice place to start is NeHe's OpenGL tutorials (look for the "OpenGL" heading on the left). You'll also want to get real comfortable with vector and matrix math, if you aren't already.
jcslacker at February 7th, 2010 08:52 — #3
Thank you for the advice Reedbeta. I'll start looking through those tutorials now.