I have just released the first stable version of the Modus C++ Music Library (v0.50), which is intended to handle music from code. If you want to build a musical application or integrate anything related to the music into your video games or multimedia software, you might want to take a look:
Since it has been released under the terms and conditions of the GNU LGPL license, you can freely use it both for your commercial and non-commercial applications. Of course I would appreciate any comments or suggestions!
I have decided to change the license from LGPL to MIT for the Modus Library. That can be good to know in case you are interested in using it, since MIT is more permissive than LGPL.
Cool work, always nice to see another option, especially in this category which is under served.
Also nice to move away from GPL. I vastly prefer the MIT license.
I will play around with this a bit later; what dependencies are there? Should this be portable to Android(NDK) and iOS?
Thanks for your reply, Serapth.
The library itself has no dependencies. Only the sound generators do, as they are based on external audio/MIDI engines (including the well-known OpenAL and FMOD). Therefore, as long as those external engines are portable Modus is portable too.
At the moment I'm working on a sound generator for iOS based upon OpenAL, which will be included in the next release (v0.51), along with some examples. Unfortunately I can't tell you anything about Android, since I've never worked with it, but I have known that both OpenAL and FMOD can be used, so it should also be possible.
Released Modus v0.51, which includes examples for Windows, MacOSX and Linux. Finally I haven't included the iOS Sound Generator along with this release as I am currently working on it, but it will be available shortly:
Released Modus v0.52, now with support for iOS: