Those would be my "script languages" I guess, but then again I could just write everything in C++... I really want to save as much time as possible. I do not know C++ I know I need to know it to design but Im going to learn it as I progress. (the 3d makes learning fun!)
I really want to learn to use the scripting languages because I want to know a language that will save me lots of time, and take care of certain complexities for me that I just dont want to have to deal with.
Also I know that Im just plain crazy to go into this headfirst without a clue how to program in C++, C#, or python, but I dabbled with C++ a bit and I think I can figure out the syntax easy enough. One last question too, doesnt C take forever to compile with lots of code? or is that the high end languages? Thanks everyone!
C# actually has very little in common with C or C++. It has more in common with Java or VB.NET. C# and Python both use JIT compilers so they do very little compilation in advance of execution. This is a good thing when prototyping or bug fixing. This is bad when trying to make fast code. Also, Python and C# have extensive extension libraries and run-time libraries respectively. This means there is usually less that needs compiling since it is already compiled in advance.
The reason it seems that C and C++ take a long time to compile is that the runtime libraries are quite primitive for C and implemented with templates on C++. (A template is like a type-safe macro-substitution.) This means there is more to compile to get things working the first time. Also, C and C++ use static compilation so once it is compiled, it's done compiling altogether, thus freeing up the processor to run the actual code. This is good if you are trying to make efficient and fast-running code. This is bad if you are trying to work a bunch of bugs out of the code and have to recompile each time you make a change.
Does this clear up the compilation time theories and the language decision? Also, I second the recommendation that Reedbeta made about using the Panda3d engine with Python. If you'd rather use a .NET language there are other engines that use those as well although I've never worked with any of those.