Ah...hot stuff Stainless. Thanks, I'll be using that code.
I guess the main thing is that I'm searching/studying the "little things" that make AAA-game lighting and textures the stuff that they are. I realize that excellent textures and bumpmaps are created by top pros, and that some really busy shaders are there, but there's always that "look" to a AAA (softer lighting, a pleasant atmospheric glow, particles wafting through the air, textures that look...just, better...etc.). I'm curious as to what the exact things are that make "that look", well, "that look".