Today I compiled my game in Microsoft Visual Studio 2008, it's using the IGAD template and I accidentally tested the debug mode on a different pc, so that didn't work.
After that I compiled it in release mode and sent it to a friend, who said the game just shut down with no error right after passing the main menu.
So I tried it on my laptop and it launched fine, except for it launched in fallback mode. Here's the code (from the template) related:
SDL_Init( SDL_INIT_VIDEO );
SDL_SetVideoMode( SCRWIDTH, SCRHEIGHT, 32, SDL_OPENGL );
SDL_EnableKeyRepeat( 0, 0 );
bool vbo = true;
SDL_SetVideoMode( SCRWIDTH, SCRHEIGHT, 32, SDL_HWSURFACE|SDL_DOUBLEBUF );
SDL_Surface* s = SDL_GetVideoSurface();
surface = new Surface( SCRWIDTH, SCRHEIGHT, (Pixel*)s->pixels, s->pitch );
vbo = false;
SDL_WM_SetCaption( "Beach Defence: A project for IGAD! - FALLBACK", NULL );
else SDL_WM_SetCaption( "Beach Defence: A project for IGAD!", NULL );
Fallback mode looks ugly, the window is SCRWIDTH by SCRHEIGHT, but the contents of the window(the screen) are black and white and the screen is drawn twice next to eachother. It's also not detecting the cursor position properly(because of it being drawn twice).
Here's the compile: http://www.gobrainless.com/nhtv/beachdefenceasd.rar
It might even react differently with you than it did on my laptop, seeing how my friend couldn't even get past the main menu.
I'm doing nothing funny in the code that could mess this up, so I'm thinking it's something with the template.
Any help is appreciated.
EDIT I compiled a fresh version of the template and it's showing the same issues. I am compiling on a 64x Windows 7 and it wont work properly on a 86x Windows XP. Is there a config somewhere where I compile it especially for the 64bit version by accident?