Guys what is the cost and whole process to create a game engine form scratch for development of a game like Assassin Creed and Prince of Persia and this engine should be compatible with PS3, Xbox 360 and ofcourse PC.
The whole thing from the ground up? Including a viable networking subsystem, a fully debugged physics engine, a solid renderer, a good audio subsystem, etc., all while making it cross-platform for PC and consoles?
About \\$1.50 and a couple of days, I'd think. :whistle:
Well, Unity is a good example of what you are looking to qualify: Unity has about 50 people now, and started in 2001, released v1.0 in 2005, v2.0 in 2007 and v3.0 this year. If you take a blended average TCO of \\$65000 in payroll (devs expensive, secretaries less so, so we assume an average closer to devs since they'll make up the majority of positions, and add taxes, benefits, etc.), and assumed that payroll makes up half your expense mix at that size, then it's currently \\$4-7mil/yr. Last year, they got \\$5.5mil in series A funding, which is usually used to carry a company for 6-12 months, so that matches up with my off-the-cuff calcs.