Thanks for pointing those out, I'll change it asap \\^-\\^
I didn't know unity until now, seems pretty complex.
About your questions:
-My focus on the fantasy genre is only because I like it, it's meant for any kind of game.
-Multiplatform would be best, can't imagine it windows only.
-Well I thought of it more like the features are there but the advanced ones are hidden until the user changes the tool to a different mode or turns them on/off
-Would be nice if the tools would be available ingame but that would depend on the engine. CW is not a game engine, it's a community based game dev environment, where different engines can be used. That's why I put a "translator" module in the picture. That one would translate/convert the CW user made stuff so that it can be used with the different engines.
-The custom object/animation editor is for those that can't use maya/3ds etc.. Of course I want the pros to be able to use thair preferred 3D modeling software.
-About the fun part I don't really get it, if it's easy to use and provides fast results with good quality of course it will be fun \\^-\\^
Just had a quick look at unity, I imagnine CW easier to get into (like playing with lego) of course it has to be complex too. Also CW would be open source of course and thus give the community more freedom because the tools can be changed/modded etc. After some time the complexity of user made content would be very big and probably bigger than any other game dev software, because everyone shares thair work. You also don't have to pay 1.5K for the software since it is free. You can earn money by fullfilling the user requests and I think this feature is very unique and will be the main "selling" point of CW.
edit: I've added to/changed the text, I hope it's clearer now. If not plz tell me.