I know there have been a few mentions of the D programming language around here, but I wanted to bring it up again because D2 was only recently released (beta) I've recently started doing some game development in D2 using Derelict and was wondering if anyone else was in the same position.
So far, I'm really liking the language. It's very clean and simple, and the generic programming support available is just amazing -- it really puts C++ templates to shame. I feel like I can finally write the code I want to write.
Also, the Derelict bindings for OpenGL, GLU, and SDL are great; I've had no problems with them so far.
The only problem with D at the moment is that the compiler and standard library are still quite buggy (e.g. occasionally get wrong code when compiling in release, and parts of the standard library are incomplete). It hasn't been a major issue so far -- I've had bugs that have left me confused for a few hours, but there have been no show-stoppers yet.
So, anyone else using D that would like to share their experiences?