math & physics
I'm trying to code my own elastic collision code, since I can't get SC_ObjectCollision() to give me SC_GetCollisionBounceX() and Y() properly.
I've used SC_SetupObject() and am drawing the spherical bounding sphere (lol) so I get see it. How do I get the exact radius size of the bounding sphere so I can perform the collision calculations?
These sorts of questions about details of the API are probably going to get better answers on the DarkGDK forums.
Posted there now, thanks!