I'm in the process of making a Decision Engine that will decide based on a number of inter-related rules what the player should be exposed to next.
Basically the player can make various choices, depending on those choices a number of other logical choices should become available (with some randomness so its not always the same)
Could an Artificial Intelligence guru enlighten me as to where I could find a good resource for developing a decent (but simple) decision engine. Theory is okay, I can code!
Maby a finite state machine,or some rule based system?
of course it would have to be a finite state machine. I guess I wasn't very clear, I'm looking for compact 'Design Pattern' like text on finite state machines.
I've made several so far but I'm working from my head rather than from a 'Design Pattern' like point of view.. Ideally I don't want to spend lots of money on a Game AI book, because I don't need pathfinding etc... so I was hoping someone might have a good pointer.
generation5 is always worth a look, and there are a few articles in the DevMaster Articles/Tutorials section.