For offline-rendered models like in movies and such, I think we pretty much have crossed it. For realtime stuff, not yet.
There was no fanfare because it was an incremental process - photorealism isn't a binary yes/no but a continuum, and we've been progressing toward greater photorealism for a long time.
Plus, different people have different thresholds for what they can detect as unrealistic rendering/animation. A lot of people complained about getting an uncanny-valley effect from the young CGI Jeff Bridges in Tron Legacy, but personally, I couldn't tell that from reality. And as you mention, while the rendering in stills is now very good, animation is nowadays often the thing that breaks the illusion.