chillypacman at July 14th, 2007 12:15 — #1
Are there any full featured (open source/freeware) DirectX Quake 3 loaders out there? The best ones I could find use opengl, the one DirectX based loader wasn't very complete since it lacked many of the things to load and it also didn't have collision detection.
kusma at July 14th, 2007 17:57 — #2
since when was it a loader's job to do collision detection?
chillypacman at July 15th, 2007 00:19 — #3
well it owuld be *nice* if it had collision detection.
reedbeta at July 15th, 2007 02:45 — #4
It shouldn't be hard at all to convert one of the OpenGL viewers to D3D. The APIs are practically the same in functionality.
kusma at July 15th, 2007 17:36 — #5
chillypacman: I think you're missing my point. I think you're searching for the wrong thing. You seem to want a Q3 BSP capable engine, not just a loader.
luuk_van_venrooij at July 16th, 2007 05:45 — #6
Complete original write of the quake 3 engine but then using Direct3D