Are there any full featured (open source/freeware) DirectX Quake 3 loaders out there? The best ones I could find use opengl, the one DirectX based loader wasn't very complete since it lacked many of the things to load and it also didn't have collision detection.
since when was it a loader's job to do collision detection?
well it owuld be *nice* if it had collision detection.
It shouldn't be hard at all to convert one of the OpenGL viewers to D3D. The APIs are practically the same in functionality.
chillypacman: I think you're missing my point. I think you're searching for the wrong thing. You seem to want a Q3 BSP capable engine, not just a loader.
Complete original write of the quake 3 engine but then using Direct3D