Ive been working on rendering md2 models, and so far everything is fine, except for one thing. The model draws, animates etc just fine, but I am having a probelm with one or two texture coordinates, and was wondering if anyone had expereinced this probelm themselves?
Have a look at the result so far
As you can see, the model is rendered fine, and the majority of the texutring is fine too, apart from the odd ones. This happens on the majority of models I have tried (some worse than others, some not)
The code that I have been using is converted from the md2 model/animation tutorial from GameTutorials.com, which was originally in OpenGL.
Ive tried inverting the V coordinate, and tried clamping/mirroring/warpping the texture but to no avail.
Has anyone else had this problem, and how did you solve it?