Hi, this is going to be my first post here (after a few discarded drafts where I decided I was too inexperienced as a game developer to publish, I must say), glad to meet you guys !
So I'm just starting off game designing as a hobby, mainly as a way to try all the cool stuff I learn in college, where I follow maths and IT science courses.
But all the ideas I seem to be getting seem to come up in the same situations : I'm playing a game, and I see something wrong in that game. A design flaw, a bug, or whatever that can be 'wrong'. Then I try to work a solution, without even thinking about if it would fit the game that had this problem in the first place or not, and I build a completely different game around that solution.
As an example, last time I played Skyrim, I found myself save-scumming a lot, which completely screwed up the immersion. So I created a story about a time traveling spy who uses his powers (aka save-scums a whole lot) to solve puzzles an achieve great stuff. I went from the assumption that save scumming breaks the immersion, to a game where save scumming is the main mechanic, and actually helps the immersion.
And I feel like I can't really get new ideas with other methods, if that makes any sense. So here's my question to you : do you also stick to some kind of method when you find ideas, or is your work only driven by hazards of creativity ?