Hi, thanks for your comment
I’m using extensively lots of advanced rendering techniques: like ambient occlusion, motion blur, glow, volumetric lighting, soft shadows, realtime reflections, realtime lighting and shadowing, smaa anti aliasing, etc. and of course stereoscopic rendering therefore it’s very GPU demanding.
If I’d be making a game out of it, then I’d probably add it.
My personal experiences - the idea is definitely exciting, however unfortunately I’m one of those people who suffer from motion sickness from it, so I can’t really use it for more than couple minutes haha. Since I’m an engine developer, and not a game developer, then I’ll just proceed to making other things in my engine (next one is making a Linux port), and I’ll leave playing with (and making games for) Oculus Rift to all of my clients, who are using my engine. I’m also interested to play around with Nvidia 3D Vision, but I don’t have a monitor yet that can support it, I’ll probably wait until those with G-Sync come out and get one.
I’ve made it so the barrel distortion and chromatic aberration are applied only when you connect HeadMountDisplay (through HDMI cable). When you connect just with USB cable, then only sensor gets activated, and stereo but without the barrel+chroma.
Thanks again for the comment