I would love to get into argument with you, but I woun't. Care to share your\theyr released game titles (that are using your own game engine\s) ?
I didn't say they were released games, go to the engines listing on this site, you'll find tons. As you probably know, making games and making engines can be two totally seperate fields. If you're looking for a terrific example, these games were developed from scratch by 3 or 4 guys in sweden. Developing games takes art, modeling, time, actors, money and writers. Making an engine just takes knowledge and a free compiler.
Penumbra is awesomely scary btw @Riva
My point exactly is that obviously I don't have a "few years" to wait for my own team of programmers to create an engine for me.
Well, and I'm not really asking you to (or I guess even suggesting). I'm just saying that you should never rule it out as a possiblility. It just gets to me when a perfectly competent programmer is afraid to make his own engine because the big boys say it's impossible.
Anyway, if you really have your own finished, full-featured 3d game engine at the moment - would you be willing to license it to me ?
sloooooooowwww doooown! Hold up, lemme catch my breath...
The newest engine I have is leaps and bounds more advanced than anything I've done before. It's in the middle stages of development and has been going on for about a quarter year now. So it's no where near ready to be used on a large scale yet. I had one engine that I worked on for about 3 months, but then started over because it looked like crap (it actually had the same graphics as tourqe :lol: ). The new one, however, is turing out better than I could have possibly hoped though because of a rencent knowledge leap.
I do however have a few 2D engines that really served more as learning oppertunities. It's difficult to imagine a good looking 2D egnine, because so few of them exist, but this one was pretty cool. Here's the thing about my engines: Are they good? yes. Are they able to make a full game? yes. Are they usable by someone else? Not a chance.
I firmley belive that a general use, mass liscened engine will never produce quite as good graphics as one (on the same technical level) that remains in-house. Why? Because mass amounts of work are put into just making it easy to use for developers who are not programmers, not to mention that the developers will know all it's quirks and the art style that fits it best. Why do you think Epic is the only one who can make the awesome graphics with Unreal ? My engines usually remain raw code untill I have a need for specific tools. But, if you or a team member ever need technical help or some hard to find source code, feel free to contact me.
Its really not my 1st project. And yes, its exactly why I don't plan anything big.
Just like Samuel Adams, always a good decision.
Goz - thanks for tip on C4 engine. It seems to have almost all I need plus a lot more in sense of graphic possibilities.
I'll check how it works.
umm, *cough, cough\*, that was me I do belive.