So, to get the game finished in a week... start off with a landscape.
Once youve got the camera walking on the surface, thats step 1. and day 1 finished.
Then, write an obj importer, import objs, normal map and reduce them if they are hipoly, and write the skeletal
animation, day 2.
then write collision detection for the thing objects, and start building the world ontop of the landscape, now you should
have guys walking around and swishing their swords, day 3.
In 3 days you can have a landscape, things on the landscape and people running
around fighting each other in 3 or 4 days.
then spend the next 2 days on ai and game testing.
thats 6 days, and the 7th day you are ready to add networking.
Do you guys think this is unreasonable? Making games isnt that hard really.