I looked up the specs on your card, its well qualified to run it.
cool thanks! you tried it, and it worked, which is a relief. I hadnt got a project ready for export in a while.
The flickering in the sky is not your card, the binary honer that finds the depth map, doesnt get far enough into the distance, I need to fix it, you sorta just get a good view of the turf in front of you still only yet, but my head isnt feeling too good at the moment...
The machine learning thing->
I want to create a visual model with playback of the raytracer from the cameras point of view, (its a brain, each cell is a piece of content addressable information) but I cant give that source away - you can figure it out for yourself. cause its my big invention, what I went and did all this practice for. It would let you steal peoples video games just from an ordinary video of it at play.
If you want to know the specular code for this thing (it looks really cool, especially when its blue) i got it from here https://renderman.pixar.com/view/cook-torrance-surface-shader-code
Did you load up the presets with the f-keys? I should have spent more time on them, the whole thing is a bit rushed.
One more thing - this raytracer, actually the cook torrance lighting, can work with a raster beginning, if you want to go alot faster, and get rid of the fleks in the sky - the raytracer is only there for visualization of the volume function. It hasnt got anything to do with the specular lighting, which would work on a rasterer, ordinary, as well.
So, I was wondering, if you feel like it, could you please get a screen capture so i can see your fps??