I have a bunch of Game Engines here and I'd like to know what 3D model formats they support...
Here's the engines:
- Crystal Space
- Fly 3D
- Panard Vision
- Neo Engine
Some I already know, but I posted then to know if they are really good...
I'm thinking of making the 3D models on:
- some soft that makes MilkShape format (recommendations?)
List of companies who use Maya is awsome... but it's commercial, and I'd preferably use open-source projects...
Are there any other interesting 3D model types?
Blender 3D doesn't have too many export types, isn't that right?
It has the Python scrypt, but I don't know what format it becomes, and if it is portable to the Engines...
It's really hard to start my project... I have to cut down to 3 of all those Game Engines, and choose only one 3d modeles... and it's really difficult to tell which of them are best and covers most things on gaming...
I have been using irrlicht in the last months. It is the less mature project in that sense. It only supports animation loading from ms3d, X and md2 files. Besides of that, can load 3ds, obj and some other formats, but without animation. I dont see ogre in your list, it doesnt loads any format directly, instead you have to install exporter plugins (3d max, milkshape, maya) that produces a file in ogre format. Neoengine supports even Doom 3 md5 files.
I recommend you choosing by easy of use and features instead of file formats. Use some popular format like 3ds, md2 or ms3d, depending on what type of animation do you want (keyframe or skeletal). But in your case, i would consult:
1- ogre and see if it has some exporter for Maya
2- Neoengine, and see if npacmake supports maya files
3- Crystal, very mature, dont know how it deals with files
if you are just getting into game development consider starting out with something like nehe's basecode ( nehe.gamedev.net ) if you are into opengl or the directxwarpper from this site ( tripplebuffer.devmaster.net )