Hi, first post here.
In my past I've designed and attempted to make a few games in various languages, with various engines, but the only problem i seem to be encountering is a writer's block per-say.
I get to a certain point in the creation process where i cannot figure out what to do next, and when i think of something to do next, something else pops up that i feel i should implement first, and it begins a never-ending cycle of unsure-ity.
Of recent, i have started doing a serious development project. It is a single-man project (in vain of Minecraft), and I have most of my ideas planned and down on paper.
The game itself, is an Action-RPG/Craft-RPG, which may at one point become multiplayer (I want to get singleplayer down first, obviously).
The basis of it is kind of like Runescape's skill assortment, meets the gameplay of Dragon Age: Origins, combined with the essence of Monster Hunter. Essentially, one creates a character and enters an open end world where they are free to pursue quests or advance skills as they like.
Now dreams and idea's are all good and fair, but first i must work on the innards before I make the skin.
After my long rant, I come to my question. I have a few of the basics of my game done, including:
- Character Rendering
- Landscape Rendering
- Basic WASD Movement
- Third Person Chase Camera
- Basic Collision/Physics
Now here I run into my problem, What exactly do i do next?
I've pondered on doing a basic HUD, or perhaps working on a map.
If you, the reader, was making this game, what would you prioritize, and what would you feel needs implementing?
If anyone has any ideas of what features i should implement next, or otherwise at all, all contribution would be appreciated.
Thanks in advance y'all.