Does anyone use a "game programming DSL" (as in domain-specific language) in their work?
Hmm. How specific does it have to be? :wacko: Because I'm sure a lot of us use game-engine-specific scripting languages ala UnrealScript, but I'm not sure if those count as domain-specific?
I would call shaders a domain specific language. Although being modeled after "C" they do not look quite so esoteric.
I'm curious more about "middleware"-ish languages, preferably open projects, for a game developer's DSL. UnrealScript is something along those lines...