GamePascal will be a cross-platform based game development system based around the Object Pascal language and powered by SDL2.
Version: Alpha Release 3
Platform: Win32 (Win64, MacOS, Linux and possible iOS & Android to come)
These are some of the features either already in or planned for a future release:
- Object Pascal (Delphi level 7 syntax)
- Powered by SDL2
- High-level game engine on top of SDL
- Cross-platform (Win32, Win64, Macos and Linux)
- Bytecode & Native code generation
- Light-weight customizable IDE (GamePascal Develop)
- Syntax Highlighting
- Code Completion
- Code Templates
- Source Level Debugging
- Plus much more...
The product will be developed and refined on win32 platform until it reaches a satisfactory level of maturity then it will be expanded to other platforms. We are looking for feedback, ideas and suggestion to help shape into a great and usable product. During the alpha/beta phase it will be free and most all features enabled for testing and feedback. It will to be a commercial product upon final release and very indie friendly. We plan to have a Free, Standard and Professional version. Those that contribute and provide feedback will be granted a free professional license and your name will be included in the credits (if you prefer) along with other incentives and special offers. More information and media coming soon.
Thanks for your consideration.