Description A screenshot from the first release of the Genesis Device Engine. It`s a next generation engine written for the windows platform in Object Pascal. It uses OpenGL for rendering, Fmod for sound and Newton for physics.
The current features are:
- Uses OpenGL
- Supports the full OpenGL 2.1 specifications
- GLSL shader support
- Antialiasing (up to 8x)
- Bilinear and trilinear filtration
- Anisotropic filtration (up to 16x)
- Widescreen support
- Arbitrary resolution support
- Vertical Sync control
- Auto detection of video card capabilities
- Supported video cards:
- NVIDIA GeForce FX 5600 - 5900 (NV3x)
- NVIDIA GeForce 6600 - 6800 (NV4x)
- NVIDIA GeForce 7600 - 7950 (G7x)
- NVIDIA GeForce 8600 - 8800 (G8x)
- ATI Radeon 9500 - 9800 (R3xx)
- ATI Radeon X300 - X850 (R3xx - R4xx)
- ATI Radeon X1300 - X1950 (R5xx)
- ATI Radeon X2900 (R6xx)
- Per-pixel lighting
- Light maps (For terrain)
- Shadow maps (For terrain)
- Hardware shadow maps support (In progress)
- Hardware soft shadow maps (In progress)
- System for custom materials
- Texture mapping
- Normal mapping
- Special foliage material
- Special glass material
- Parallax occlusion mapping (In progress)
- In-game GUI
64-bit color HDR (High Dynamic Range rendering)
- Postprocessing system with custom shader support using GLSL
- Grayscale filter
- Depth of field (In progress)
- Motion blur (In progress)
- Mesh (static geometry)
- Terrain (heightmap-based)
- Billboards (In progress)
- Particle systems (In progress)
- Dynamic Octree-based subdividing (outdoor)
- Portal rendering (indoor) (In progress)
- Software occlusion culling
- Hardware occlusion culling
- LOD support (In progress)
- Physics (In progress)
Uses Newton Physics Engine
- FPS Character controller
- Rigid body physics
- Comprehensive set of geometric primitives:
- Convex hull
- Fluid buoyancy
Scripting system (In progress)
Graphic User Interface
- Mouse Cursor
- Uses FMOD sound library
- Music file playback
- Sound file playback
Supported hardware platforms:
- Multicore CPU support (In progress)
Supported operating systems:
- MS Windows 2000/XP/2003/Vista
Supported 3D object formats:
- MESH (Genesis Device Mesh)
Supported image formats:
- DDS (DXT1, DXT3, DXT5)
Supported sound formats:
Editor (In progress)
- WYSIWYG world editor
- Placement of objects, lights and effects
- Particle system editor
- Terrain import
- Mesh import
- Material editor
- No compile time, instant preview with final quality
For more information and a demo visit: http://www.genesisdevice.net/ -
Finally! I've been waiting for this for quite some time. I'm downloading it right now. Great work Luuk van Venrooij!
I see youve got the two cores functioning at the same time.
Looks a little heavy on one of the cpu's from that screenshot.
I recently optimized an algorythm multithreading it.
I got it to 60% improvement with 2 cores, splitting the workload exactly
even is tricky, but its cool now we are all on 3.0gigs, its actually 6.0gigs
with 2 cores operating at the same time.
Since a game is mostly on the gpu, it is a bummer that you cant get
the huge speed improvement that you would get if you did it all in software.
Need 2 video cards?
Nice, and very impressive to see that you are (apparently) working on it for more than two years I must say that your terrain video on youtube is actually way more looking next gen than this screenshot though.
the link not working, use this instead http://www.genesisdevice.net/downloads.html
Not working either.
Sounds cool, but I am using the Nvidia GeForce 5200 FX, so I can't run it?
hmm where can i download it? the link doesnt work
There is nothing to download, so you might have to look for another engine, or contact the developer to see what's up.