rouncer at June 24th, 2012 21:17 — #1
im not quite sure if ive got it quite right... ive put up walls around the edges of the patch
so theres something in the way for photons to bounce off of.
rouncer at June 25th, 2012 03:11 — #2
heres some path tracing on a 1024x1024 patch.
rouncer at June 25th, 2012 03:15 — #3
stainless at June 25th, 2012 05:15 — #4
Why don't you grab a copy of giles and run it on the same scene?
Might give you some ideas