Which is better to begin game developing in? Would Blitz 3D or Torque be better for a beginner such as me who has no prior knowledge of scripting whatsoever to begin making a game. Please excuse my ignorance. [snapback]8004[/snapback]
If you want to learn the fundamentals of games programming I'd recommend blitz basic. It's not the old
10 print "blah blah"
20 goto 10
type of basic programing of the early 80's and is a lot closer to C. It's fairly fast and very flexible. the problem most people have with making a game from scratch is that blitz isn't a 3d game engine its a language, and you will have to build your engine yourself.
there are tools and code sampled for many types of requirements, but you will essentially have to write your own engine and editor.
Torque comes in a pacage that would be daunting for a beginner, out of the box its havily geared towards FPS, and would require heavy modification, and a good understanding of C++ to make other types of games easily.
It has basic tools that the modding community is familiar with, ok support for 3d apps in regards to characters.
From an artist using 3dsmax Blitz3D is far better, as its a lot more flexible and gives the experienced artist a lotmore control of how the game looks without having to rely on the coders so much. THe amazing B3d pipeline exporter from Max to blitz 3d allows artists to use 3dsmax as their level editor, I believe that BLitz is the only low budget language out there that offers this kind of versatility.
THere is of course some shortcomings, one being that blitz3d works best with experienced artists and coders who know how to make optimizations, as in its most basic form its quite slow.
Bit tired to write much more. Torques biggest asset to me is the network code, and cross platform compatibility.
Blitz3D's strongest points are ease of use, flexibility, shortcuts, and the best art path for 3dsmax on any affordable language. It also has a very good community that has created some VERY professional tools to help blitz users create games that look far better than one would normally asocciate with a DX7 game engine.