After some extensive 2D work, I am now starting using 3D.
I want to create my mini physics engine so I can understand maths that are beneath, but didn't found much infos about it.
Modeling of simple physics :
- Make a ball roll on a slope surface,
- Shoot a bunch of cubes and they go everywhere,
- well, physics !
What are the formulas involved when doing this ?
Thank you !