waldenfan at May 2nd, 2004 11:49 — #1
Hi, I'm trying to figure out how to acces and edit archived files that end with a .h2o extension. Anyone know what utility I might need, or how I could go about gaining access to these files? The only program i've been able to find that uses .h2o extensions is H2o from aestiva, but I dont think that a web-langauge program is what I'm looking for. Any ideas?
anubis at May 2nd, 2004 17:59 — #2
never heard of the format... check this site : http://www.wotsit.org/ if it|s from a comerical game chances are that there are no tools you could acquire...
waldenfan at May 2nd, 2004 20:31 — #3
Yes it is from a commercial game. Any idea of what I should do to access the .h2o files if they are derived from a in-house program? Can they be extracted any other way?
baldurk at May 3rd, 2004 04:10 — #4
You'd need to reverse engineer the format.
If you're lucky, it might be a zip or rar etc in disguise, but I doubt it .
anubis at May 3rd, 2004 04:29 — #5
just remember that you are not allowed to use any of the assets from these files in any of your projects should you plan on releasing any of it on the web (in fact i|m not sure if you are allowed to "crack" these files at all)
waldenfan at May 3rd, 2004 12:44 — #6
Well, thanks for your help. However, I have no programming or technical skills to mention so maybe it would be best if I just give this project up, unless someone could offer me a much more in depth explanation of exactly what I need to do. My area of expertise is medicine, not programming, but I've been cursed with a fondness for real-time-strategy video games and making maps and mods for them.
As for the legal issues involved, I read the eula and I don't think I'm in violation of it as it is written. Of course, that would ultimately be up to a court of law to decide, but I highly doubt what I plan to do with files once I access them would ever result in litigation. I'm not planning on ripping anybody off or reverse engineering a new product.
Any further instruction from some benevolent soul would be appreciated with the utmost fervor.
anubis at May 3rd, 2004 13:33 — #7
if you want us to tell you which tools to use telling us from which game these files come might be of help...
waldenfan at May 4th, 2004 00:05 — #8
The files come from Lord of the rings: War of the ring developed by liquid entertainment, which probably explains the .h2o extension. I'd like to make a new mod for that game with a rpg scenario. Unfortunately, the map editor supplied is rather generic and not nearly as versatile as say the editor used for warcraft III and it is therefore impossible to create a mod with it. I hope this info helps.