Description This a screenshot from the under development branch of Sylphis3D. It presents a procedural sky shader, running on an SM2.0 card (ATI 9600).
The sky it rendered by simulating several types of atmospheric scatering in realtime, producing a real, high dynamic range sky.
The sky can be parameterized in many ways. From atmosphere thickness to light wavelengths emmition and absorption by sky particles.
Me want's a movie of that!! I think youreally need to see the sun set etc to really apreciate it
I'm a sucker for skies. Can't wait to see the HDR effect with it.
It looks really great coming from the top, but something looks a little weird around where the white part meets the yellow, with green on top. Not sure if green is supposed to be visible (assuming it's an earth-like atmosphere)
Great inspiration for my science fair project