what is it exactly you are coding ?
Well, right now not much. It's at this point a generic engine, really a testbed for things I want to code up (that is further features for it). The aim is to add features in a non dirty-hacklike manner. It's mainly set outside... here
I'm about to model better tents in 3dMax (I have just added support for multiple textures per model )
Anyway, the 'clouds' are also the flames, the misty effect, the plauge of locusts ect.. This gives a problem I'll soon conjure some sort of particle engine *yawn*.
BTW, just to add to my happy long post, I've got a GeForce 6800 in the mail from Dabs, for the first time I'll not have a crappy gfx card. So, I can soon go vertex and fragment shader mad! I'm soo excited. I had to buy a newer motherboard just to have AGP 8x (don't even say PCX).. it was cheap, and has lots of slots! (Smiles, beamingly)