i have been programming in openGl/C++ for a while. i wish to start game developement.
help will be appreciated
what do you mean by that ???
maybe you could specify more clearly what you want to do. Which genre of games you want to head towards. Also, how much experience you have with OpenGL, and how much with Math, AI, Physics etc.
An email to me from Keen2Learn, post here next time Actually i have done application programming with C++(and java). I am familiar with the basics of openGL. I now wish to start game programming with openGL and c++ or java....
i need some guidance and good tutorials.
I have studied the subjects in Maths, AI and physics. So i have the background probably need to refresh the old things.
just for everyone to see. It looks like you are pretty well versed. You might want to attempt a simple game, and then work up in steps.
Thanks ......Yes I plan to start from simpel games and then build on it.
So from where i should start...i need to learn basic concepts of game programming..i am also a bit confused regarding use of paltform with openGL c++ or java.
thanks once again.
Have you seen the game thread started here. You could join the team I think it is going to be a great experience,
It means you can contribute in the ways you feel comfortable with, while allowing others to do where you aren't so talented, and then learn from the overall project.
I guess im in the same boat as you (experience with programming - just not on game programming)
I've been learning SDL(simple directmedia layer), a multimedia library API - it's an alternative to Direct X,
but it's open source & supports multiple o.s's
finding it great right now - there are some good resources on the net if you're interested. check out
and cone3d.gamedev.net (tutorials)
also check out nehe.gamedev.net
been good so far - it's all pretty straightforward if you know C!
btw - guys what's going on with the project?
I've emailed my new tut to apex. It'll baptise you in SDL + OpenGL, as it shows how to bring up a window and OpenGL. Some of the stuff is for *nix (it is a *nix tut) but the code should compile on windows.
also, one minor point, SDL cannot do everything DirectX can. Although there are projects to go along with SDL that can.