got it, you just and planes together, bit more work yet tho before ill be making something proper with it. give me a week from now, ill update this post again later. next on the books is a road crafter. (which should double as a curved wall maker, pipe bender etc etc...)
on my cruddy amd card, these 2 walls probably took about 5 seconds each to cloud out of the shader. id really love to see a gtx690 hammer out a 65536x65536 (which is the max limit at the moment) terrain in 15 minutes, i can only guess tho.
Just for the record, im using 64\\^3 chunks, i find its a nice size cause you dont blow your cache so quick with a 512x512 texture, which is enough to fit 64 cubed perfect.
Yes, my signature possibly means this program, the disk print for a 65536x65536x8192 level is phenomenal storing, One thing I thought of might be to not release the game with the data, and you actually have to generate it on install of the game, that was one solution I thought of.