I have created the basics of a small engine to play with, it's working the way I want but I am hitting a wall when it comes to an editor.
My initial plan was to use a basic winform with controls in a grid pattern that are dynamically generated on startup and use an XML file to populate the grid with the proper component for that space. It works, but is slow as @\\$#% (has over 1000 controls, lol, shoulda thought that one through a bit more).
So...I am interested, instead, in doing it right. I was looking at the innovation engine tutorials for a way to create an engine and then use that engine to create an editor, but the tutorials are incomplete. I have checked many, many books for a proper engine design/editor but they all seem to be focused on implementing pieces of an engine and not the whole design.
Can anyone recomend a book or site that covers rolling an engine into an editor (of your own design, I want to understand the theory and not just use something already designed like unity).
Any suggesetions are appreciated, this has been driving me crazy for a week. :wallbash:
Thx Guys and Gals.