zydgyy at January 11th, 2012 20:31 — #1
Hi,I have read about lots of stuff about game loop,but doesnt find a better a way to implement mine!
If my game is siutation like not much interactive with players,just they input a little,and then run the game,what kind of game loop does it suit?On antoher hand,a lot of interactives,what about it?
Any help would be thanked\~\~\~
reedbeta at January 11th, 2012 20:57 — #2
If the game needs to continue running, showing some animation or movement on the screen, then I would just use a standard game loop. It doesn't matter if the player only interacts with it every once in awhile.
But if the screen remains totally static for long periods of time you might opt to use a modified loop that will only re-render when something has changed.
geon at January 12th, 2012 08:28 — #3
Here is a very good article about game loop implementation details: http://www.koonsolo.com/news/dewitters-gameloop/
mmakrzem at February 6th, 2012 06:42 — #4