jorian9001 at April 8th, 2013 15:49 — #1
hi everyone, name's jorian and i am new to this forum and to gamedesign/programming/dev in general, but i've been wanting to get into it for a while.
first a bit of a backstory about my experience etc:
at the age of about 7 my father learned me basic java, which i obviously forgot after a few years,
then a few years ago i started taking up programming again as a hobby.
first i learned basic pascal, then i went on to ruby and finally java.
i modded minecraft for a bit(no full mods released tho),
then i went on to learn programming using the library minecraft uses.
now i finally want to create a real professional game.
i know i lack nearly everything to do so but that is exactly the reason i want to do it, since the best way of learning for me is to work on a project and then learn while working on it.
so far i've worked on learning 3d design in autodesk maya and i've downloaded unity 3d and did some tutorials.
the question to whoever reads this is:
would you maybe help me make a game and while doing that help me learn more about game dev?
the game idea i had is a fan-made game from the anime series SAO,
my take on it was a side-scrolling street fighter/mortal kombat style game.
i know it might be difficult to take me seriously, but i am really determined to do this.
thanks in advance for replying.
rouncer at April 9th, 2013 01:56 — #2
For your mortal kombat game->
Theres a cool way to avoid painting alot of frames, and its 2d skeletal animation. you rig sprites up to a skeleton then animate the skeleton instead of redrawing all the frames.
It looks a little whacky, but cool, theyve been making cartoons like this since the darkages, and if your game did it like this, it would be original and new, this style has had a resurgence the last couple of years.
All you have to do is animate the skeletons and doesnt take THAT much skill.
jorian9001 at April 9th, 2013 03:34 — #3
if you look at my post it said i wanted to make it in 3d, i got autodesk maya and i've been practicing like an idiot for the past week. sorry if my posts aren't very clear, my brains are usually in a jumble like that
silkroadgame at April 9th, 2013 04:20 — #4
the best way of learning for me is to work on a project and then learn while working on it.
I just can't agree more with this! It is good to make your own game.Do you get something right now?Or you have nothing done yet?
jorian9001 at April 9th, 2013 04:52 — #5
so far i've nearly finished the basic 3d model of asuna and i'm searching for people to help me with the project.
my estimate for finishing it by myself is about 2 years >\<
basically so far i've found someone who wants to help as a 3d designer and someone who will help with anything related to the anime.
EDIT: by basic 3d model i mean without texturing or details, just the the core.
fireside at April 9th, 2013 10:07 — #6
I would suggest toning down you goals a little bit. Start with a very small game that has a menu and some levels. A two year game is normally something that never happens. Do the design with rough shapes so you think more about game play, then add the art later. You should, however, continue practicing art along with programming, because eventually you will need it and your game will look very generic if you can't do it. Starting a team when you haven't even written a game is probably not going to work out. You will be the team leader and that means knowing something about most aspects of the game.
jorian9001 at April 9th, 2013 10:31 — #7
i said it's going to take 2 years to do it by myself, also i was already planning to make a demo first, for which i need 1 main character, a backdrop and an enemy to fight. that should be doable in about one month by myself and about 2 weeks with a group.
also i'm doing this almost solely for the purpose of learning as much as i can from experience, you have no idea how fast i improve when working on a project. if it takes me 2 years to make it the first time the second time will only take half a year.
example: when i started the 3d design on asuna it took me 3 days to do the torso and legs, then due to a file getting corrupted because the program crashed i had to do it all over. then it only took me one night.
fireside at April 9th, 2013 10:40 — #8
Asuna is a copyrighted character and you need permission from Bandai to make a game with it. There's nothing wrong with copying when you are in a learning environment, but once you publish, the rules change a lot.
jorian9001 at April 9th, 2013 10:41 — #9
i'm not making it a commercial game
jorian9001 at April 9th, 2013 10:42 — #10
as i said it's purely as a way to learn and an ode to the anime
fireside at April 9th, 2013 10:48 — #11
It doesn't matter if it's a commercial game. It can't be published without permission, not without breaking the law anyway.
jorian9001 at April 9th, 2013 11:05 — #12
ok good to know, i will try to ask them permission then
jorian9001 at April 12th, 2013 05:44 — #13
ok so no one wants to help me apparently
robbiepxlbld at April 12th, 2013 15:23 — #14
I'm new here too, but have a good few years experience game dev. Let me tell you, many people here will want to help you learn, but you have to be prepared to accept the advice offered. I understand that you are keen to dive in and make a fan game of your favourite show, but that is too much too soon for you to take on alone, and most people here have their own projects that take up precious time, so they cant really assist you with actual development.
What I would do, is scribble your dream project on a piece of paper, fold it up and put it away somewhere safe. Then, start at the absolute beginning of game dev. Accept that it will be slow, that you may consider some of the journey tedious, and accept that you cannot be in charge of your own team, not yet anyway. Learn, learn and then learn some more, listen to people, accept criticism and rejection as part of your development. Keep that passion burning - with every step you take, you are one step closer to realising your dream project. If you ever feel like giving up, unfold that piece of paper and look at it, and remind yourself of hown much you may have progressed since you first folded that piece of paper away.
Dont waste any time, start now, and good luck.
jorian9001 at April 13th, 2013 05:50 — #15
i guess i'll be downloading gamemaker again then, to start at the lowest level of game dev.