rouncer at September 20th, 2013 03:49 — #1
Say Ive got so much footage with a still camera.
What if ive got a function to separate the background from the moving objects, all the moving objects are now separated.
now for each moving object, i add states and controls.
then what I do is use a find nearest frame technique to switch between frames to swap states and obey user controls.
Has this been done before? Do you think it would be any good?
stainless at September 20th, 2013 05:14 — #2
The basis for this is the old Dragon's quest or something like that. The game came down to "press the right key at the right time or die"
Looks amazing.Not fun for me.
Other than that all you are doing is using motion captured video for creating sprite sheets.
rouncer at September 20th, 2013 07:44 — #3
yeh, its more for a kinda fun not serious kind of game just to see a couple of cute girls playing tennis.
thenut at September 21st, 2013 23:19 — #4
You mean Dragon's Lair? Dragon's Quest is a sprite sheet game where each character has 2 frame animations
I would say a few games have been like that in the past. Mostly because technology wasn't good enough for high end quality. The more contemporary games use standard 3D graphics and skeletal animation though. Telltale has been at the front of that for quite some time.
fireside at September 22nd, 2013 00:48 — #5
Yeah, and Nicolas Cage. They call it quick time events. You hit a hot spot and then decide which QTE to move the plot forward. I haven't played a game like that yet. It's more a full motion choose your own adventure kind of thing. It doesn't have puzzles or any game play at all other than choosing events.
thenut at September 22nd, 2013 11:11 — #6
Koodo in Toronto did something like that on YouTube a while back. You can check it out here. At the end of the video, you can chose the path to take and using the YouTube API, it will link to another video.
In rouncer's case, I think Mortal Kombat comes closest to what he's asking. The actors were photographed and turned into sprites, giving that game that somewhat real look. Although that requires a special environment. Extracting sprites from a random video is very difficult and likely impossible to produce good quality.
fireside at September 22nd, 2013 12:33 — #7
Oh, you mean like rotoscoping? King's Quest 6 did something like that in the 90's, so did the very early Prince of Persia games.
geon at September 25th, 2013 00:49 — #8
Fighting games can work like that. Didn't Mortal Kombat basically do that?