ninja at September 30th, 2009 21:55 — #1
Hi everyone, I was wondering if anyone would be interested In writing tutorials mostly basic for a game engine. The engine you ask is the framework that 2d boy used to create world of goo. It is a 2d game engine. I am myself trying to learn programming through it. It uses c++. Well anyway have a very nice day.
tobeythorn at October 1st, 2009 00:46 — #2
firstly, that is a really big thing to ask. it also doesn't make any sense because there are plenty of tutorials about creating games (you might start with the articles/tutorials section on this website, or the archives at flipcode.com, or the nehe tutorials). thirdly, don't try to make world of goo right now because (a) it has already been done, and (b), you won't be capable of it for a long time. start with small projects that you can actually finish. you might integrate learning programing and learning game development by making up or finding programming assignments for yourself that are related to game design. for example, at first, you might invent a simple text based game. later, you might try writing a small program that creates a window and makes circles where the user clicks (this may sounds dumb, but that is the basics of mouse input, understanding screen coordinates systems, etc). also, "write games, not engines".
ninja at October 1st, 2009 01:25 — #3
Actually the engine is all ready done. It was released to the public free of charge and I thought that it was really cool of 2d boy to do so and I figured that it would be a great resource to learn from. I wasn't trying to recreate the engine but use it to help people including me to learn how to program since it was allready a fully made engine. I was thinking tutorials for use of that engine might help someone to learn.
reedbeta at October 1st, 2009 01:59 — #4
Why don't you learn the engine and then write some tutorials of your own, for other people who might want to learn it?
alex_11 at January 29th, 2010 00:31 — #5
AGen is a new 2D engine and framework specifically designed for the easy and rapid development of games, game prototypes or other visual applications. AGen is completely Lua scripted and allows you to make games with little overhead and without a compiler. The engine has been in the works for a while and still continues to improve. For the latest updates on the project.
Game engine are available for game designers to code a game quickly and easily without building from the ground up.