I am doing fine with getting the mesh to load and even animating it. The problem is when I don't want it to animate. On a mesh with 100 time frames, I have to at lease run through 60 frames before I can put it at a single frame and leave it. If I don't, it will crash the program. This is not a serious problem, but I would like to know why it is doing that and if there is anything I can do to fix this prob.