Thanks for the replies! I guess what I'm really looking for is a clear method of mapping conversation flow. Since I'm working on a RPG, the conversations have multiple paths and include morality options. The way I'm using is getting out of hand, and I'm even confusing myself at times. Here's an example of what I'm using to map the conversation:
Commander: Which one of you is going in?
Choices: I will go (GOTO 1)
Zeke will go (GOTO 2)
You should go (GOTO 3)
Player: I'm going in first, commander.
Player: Let's send Zeke in first.
Player: Why don't you go?
Alignment adjustment (good)
Commander: Just don't get yourself killed. Move out.
Alignment adjustment (evil)
Zeke: You can't be serious!
Commander: Stop your bellyaching and get in there.
Commander: Uh huh. I don't think so.
And that's just a short conversation. It looks absolutely atrocious by the time I get to the third conversation choice.