noor at February 13th, 2003 16:42 — #1
I have a Home coordinate system with 2 vectors and seperate coordinate system marked P1 and P2. Now I would like to draw a thick line between the two points, but the endline at each point should tilt according to the orientation of the local coordinate system. Is there a simple way to solve this by OpenGL commands or do I have to do ordinary matrix conversion/multiplication to find the corners. This last works, but costs some CPU.
donberto at February 18th, 2003 20:26 — #2
first, did somebody answer your question? second, can you be more specific and give us more details as to what you're doing?