rrtaya_tsamsiyu at September 26th, 2012 12:43 — #1
hi, im wanting to make a game that has Turn by Turn Stratagy (like TripleA), RTS (like Command & Conquer Generals), vehicals with first and/or third person veiws (including Aircraft, Tanks, and Ships), and is a First Person Shooter. im wanting to be able to change modes mid-game, and be able to go to any paticular unit on the battlefield. ive thought about the game mechanics, things i want to implement, etc., i just dont know of an engine that supports all these different modes.
thanks for any help
edit: any help on how i might make this game is also welcome:)
fireside at September 26th, 2012 22:16 — #2
Most engines will do those things, but it will take coding on your part to make it happen. I know Unity can. Engines give you cameras to place where you want. They also give you things like physics and other broader tools for car movement and collision. This is not a game you will probably be able to start coding on. You will need to start with simpler games and work up to it. If you want to look for something in an engine that might make the coding easier, look for some AI features like astar path finding, otherwise you will need to also write that. Basically, you will need to start with a simple grid/strategy game and keep building more features on it like AI decision making, gui, etc. The last thing you will need to worry about is the camera views, aside from a top down view.
rrtaya_tsamsiyu at September 27th, 2012 00:14 — #3
thanks alot for the help!
a couple things tho. as far as starting by making a strategy game, i think i could make the strategy part of my game (mabey not the whole thing, but a simplefied version).
aside from a top down view.
whats different about the top down view? (if i might guess first, im guessing its that the camera isent attached to any paticular object, its controlled directly. am i right at all? lol)
fireside at September 27th, 2012 11:51 — #4
There's nothing really different about the top down view, that's just the one you will need to work out all the game mechanics. It is just a floating camera above the grid that's controlled by code. If the grid is small enough, it doesn't even need to float, it can just be stationary.
rrtaya_tsamsiyu at September 27th, 2012 12:26 — #5
thanks for the help!