I am a writer and creative developer, intrested in game development. I am looking for a few people who are experienced in either 3d modeling/animation or programming to help develop a game with the below explanation.
The game will be mostly comprised of free running, street trials biking ( if you don't know what that is look up Dan MacAskill), and fps style gameplay. Think mirrors edge =). I'm thinking the main character will be ex-police or even ex CIA. Obviously the setting will be mostly urban, so creative 3d modeling will be important. AI don't have to be too complicated or intelligent, I am thinking of using Crytek's Cry engine, and a slightly modified grunt will be all that's really necessary. Most of the levels will be pretty much point to point, which makes programming a little easier.
Any takers? I might just point out that I am not very experienced in game design, but I can do level design as well as script writing and plot development.
Hey fish. This forum is meant to discuss game design, but it looks like you're interested in forming up a team. You're free to post a recruitment request in the Recruitment Forum, but know that general requests for finding a team goes against site policies. Everyone wants to make a game, but nobody wants to step up to it. If you decide to make a recruitment post, please ensure that you've done a sufficient amount of development before making the request and include all details such as your work history, your website, and contact information in the post. At the minimum your project should be ready to go and not still in a brainstorming stage. Basically, it should come off professional.
You can also try sites like moddbor steam's workshop. Try to look for established projects that require someone of your skill sets. This is much better for you then trying to form an ad-hoc team and hope everything works out. Something for you to consider.
Oh alright thanks. As I mentioned, I just stepped into the world of game design a few weeks ago, so I'm completely confused about the whole process. I would have made an original build with the basic physics and probably an example layout of a level, however I can't animate or use Maya, and thus all I can do is use cry engines basic models and animations, none of which suit my game. I assume you have some experience here, so if I may ask, do you know where I could find someone to help with that beforehand? I can write out the whole plot and game theory documentation first if that would be any help...
I just stepped into the world of game design a few weeks ago, so I'm completely confused about the whole process
That's understandable when you consider that people evolve into a game designer by experience rather than just slide into it one day. A game designer must not only know his own field, but also the fields of his team members and of course a solid background in the game subject matter. It's not something I can really explain in a few words. If you sit down with the various programmers, artists, designers, QA, management and just watch them interact with each other, then a game designer's role is to be in the middle of all that. The centre of the web that connects all the pieces together. He doesn't have to be a an expert in every field, but he should have sufficient technical understanding to collaborate. In a lot of cases, a game designer may even be required to get involved with programming or art development. Often it's not enough just to have someone dictate the result, but also help create it. Resources are often limited, so people have to take on multiple roles.
I can write out the whole plot and game theory documentation first if that would be any help
From a writers perspective, storytelling is all that matters. From a game development perspective, you have to look at everything. Having just a plot and game theory is like reading a short story. It can be good or bad, but it takes more than words to push a project onto the movie screen or into game development. Your first problem is that you need to build a team of specialists to help you make your project a reality. You can either hire them for cash, or attempt to persuade the online community for free help. The only way you're going to persuade is to push this project forward on your own until it reaches a point that you can sell it to the public. Meaning you have to take on the multiple roles and get the game to a state that shows others you mean business. In the TV and movie business, they call these pilots. In the game industry, they are often called prototypes.
however I can't animate or use Maya, and thus all I can do is use cry engines basic models and animations, none of which suit my game.
There are a couple places you can go to find artwork for a prototype. Turbosquid, Open Game Art, and perhaps Google3d warehouse. There are also some game modeling companies that advertise here that are really quite reasonable. You may have to convert the models to work in your particular engine and Blender works pretty good for that. There are usually people doing the same thing, so post a question on the engine or on Blender if you need help. Remember to get the polycount before you purchase a model, if you do, because some of them simply don't work for games. You would normally want very generic looking models that can be used in many locations for a prototype. You are just trying to get the idea across. You can host the project at Google Code, or there's another one I can't quite recall the name of right now, so you can show it to other people, if you don't have a site. Your best bet for recruiting programmers will probably be on the engine forum. Be careful about your game's scope. You don't jump in and write a novel first thing, you write a short story. Same way with games. If you start the project, then you will get people who will contribute to what you have, which is much better than people who want to take control and end up making a mess and then leaving. Cryengine may not be the best if you are an amateur starting out because you will need old fashioned text boxes for speech. I don't know if it's set up for that or not.
Hmm OK. @fireside I've looked at turbosquid and yeah they have a lot of models. The thing is a lot of them aren't really rigged the right way for many games, and its kinda hard to tell. And there are some sites with good, rigged models, but most of them cost quite a bit. And I'm working on a writers budget, not very much room for extra expenses. I'll probably end up going with what nut was saying, and learn how to do some animation stuff. Maybe at that point I could release a little, graphics wise terrible game, showing off the gameplay and the plot a bit. Or maybe I'll just write a short story
Shoot us an email, we may be able to help each other out.
finally i found someone who wants to make something ! Well i would gladly help you creating that, I can do most of things but not programing ... So Email me : firstname.lastname@example.org .